![]() ![]() I was first skeptical about the template system too, but after trying it with my own character art (admittedly, a tiny test so far,) I'm discovering the system is more flexible than I thought. I wasn't involved with the beta testing, but I understand how you felt. It was just too creatively claustrophobic I think my biggest annoyance was having to swap parts in a pre rigged character. TBD.Īfter I finish my project, I'll post a detailed review of CA on my website, and list how the program compares with Moho Pro for 'real-world' animation production.Īdmittedly I looked at the first Beta April last year before it was officially released so things may have changed a lot since then. I'm a little skeptical about the device's accuracy, but if it works as advertised, it could speed up hand posing. BTW, I ordered a Leap Motion this past weekend which I can use with CA for hand capture and puppetry. That said, I'm going to leverage CA's mocap feautres on a personal animation project and see how far I can push it. The 'twitchy' quality would never get approved where I work anyway. It's fun to play with and I think it has uses for certain 'low-end' productions where you're willing to give up quality for immediacy, but I can't see using it in professional TV and film production. (In fairness to Moho, the program has become a lot less 'clicky' since ASP 9, back when I first started taking Moho seriously.)Īs for motion capture, so far I've only used the face capture interface with the web-cam built into my laptop. I think some of this will get a little easier use as I grow more familiar with CA's UI and shortcuts but Reallusion really need to improve this. I also feel like I'm hopping in and out of too many windows to change tools and animation modes. This could be a problem for me since I typically have hundreds of keyframes in my animations. For example, you can't change a Transition Curve (Interpolation Mode in Moho terminology) on multiple keyframes at once you have to click and apply the transition you want to each keyframe individually. Yeah, I know, I've made this same complaint about ASP/Moho, but CA is way more tedious in this department. One thing I don't like about CA is the excessive amount of clicking I'm doing during animation. (So far, I've only used it with Photoshop.) There's even a free plugin to link it to a web-based Photoshop clone called Photopea. ![]() Also, you don't need Photoshop the software can link with Photoshop, Krita, Clip Studio Paint, and some other PSD compatible programs. Maybe I'll try a more advanced character this weekend. Granted, I haven't tried building an advanced character with this system yet, but it worked well with a simple character I made this past weekend. I've only played with CA 4 Pipeline for a few weekends, but, to me, it's really not a big deal to swap out image layers in a template and move the joint markers to fit the new character's body parts. Their forum is a desert with my questions going answered for months. Plus you have to have Photoshop before you even start. As far as the motions go they are limited and ok I guess. It would have been way easier to just do it from scratch in Moho. I beta tested CA4 and found it quite difficult to rig a custom character having to rework a lot of pre-existing parts to make the default characters work. A lot of the AS/Moho head turns I've seen stretch out of shape at some point - of course the pros get it right, but we mortals don't, even with onion skin and decent reference drawings - it's no easier than frame-by-frame.Īppreciate your answers, I'm still mulling this over. Have you used the head composer with Pro and does it make the same head movements possible with your own characters that the pre-made characters can do? I know that head turns are a craze among beginning animators, but they are impressive. Īnd this: The ultimate Pipeline version contains Photoshop PSD workflow, 360 Face Tools, 360 Hair Tools and 12 Classical Toon Figures for you to instsnt create your cartoon characters. What confuses me is the difference between this tool that comes with the Pro version: This Character Bundle contains G3 360 character assembly system which includes a G3 360 head composer and 3-angle G3 bodies. As I mentioned previously, it is possible to use Photoshop (or Krita, Clip Studio Paint, Affinity Designer, etc.) with the Pro version, though I think the Pipeline version would make the process more efficient.Īlso, if you're looking for motion capture you need to buy a separate plug-in. Here's a link for the differences between Pro and Pipeline. ![]()
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